/* 502: give the idle Play + Tuner row a little more air above the rail. */
@media(min-width:761px){
  body.single-player-ui .player-bar.is-idle .player-state,
  body.single-player-ui .player-bar.is-idle .player-collection{
    transform:translateY(-9px)!important;
  }
}
/* Compact current-title hover follows the same glow language as Play/Tuner. */
body.single-player-ui .player-bar:not(.is-idle) .player-title{
  text-decoration:none!important;
  transition:color .16s ease,text-shadow .16s ease,opacity .16s ease;
}
body.single-player-ui .player-bar:not(.is-idle) .player-state:hover .player-title,
body.single-player-ui .player-bar:not(.is-idle) .player-state:focus-visible .player-title{
  color:#fff!important;
  text-decoration:none!important;
  text-shadow:
    0 0 11px rgba(250,249,244,.40),
    0 1px 5px rgba(0,0,0,.58)!important;
}
